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Mario Kart: Double Dash‼ Bonus Disc | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Mario Kart |
Platform(s) | GameCube |
Release date(s) | NA October 2003 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 3 Starts |
GameIDs | PM4E01 |
See also.. | Dolphin Forum thread Search Google |
Mario Kart: Double Dash‼ Bonus Disc is a promotional give-away for pre-orders of Mario Kart: Double Dash!! that includes..
Demos: | Video: |
Game Boy Advance:
- Game Link transferable exclusive content for Fire Emblem on Game Boy Advance.
- 1Emulation Information
- 2Problems
- 3Enhancements
- 3.116:9 Widescreen Gecko Code
- 4Configuration
Emulation Information
Improper GameCube Font
Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
This can be corrected by including a region appropriate GameCube IPL (i.e. BIOSROM) under <Dolphin User Folder>/GC/. A GameCube 'IPL.bin' can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named 'IPL.bin' in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.
NTSC CRC32 | Brazil CRC32 | PAL CRC32 |
---|---|---|
v1.0 | 6DAC1F2A | 4F319F43 |
v1.1 | D5E6FEEA | 667D0B64 |
v1.2 | 86573808 | AD1B7F16 |
Problems
Star Wars Rogue Squadron III: Rebel Strike Demo
Enable FullMMU or an error occurs. Does not work before 4.0-3473.
F-Zero GX Demo
Enable FPRF or Interpreter(Beware It's really slow) or camera glitch occurs.
Mario Party 5 Demo
Disable EFB Copies to Texture Only to prevent glitches, such as black/white boxes around sprites.
Incorrect GameINI settings
Dolphin uses a GameINI system to set necessary options for your game depending on its ID. Unfortunately, this system assumes that all GameIDs starting with the character P are Virtual Console TurboGrafx-16 titles, when certain promotional/bonus discs for GameCube can also have an ID starting with P, including the Double Dash bonus disc. Currently (as of 5.0-1444), this only sets Texture Cache Accuracy to Safe which is not a dangerous setting, however this may change in the future. See issue 9938. Fixed by 5.0-1552.
Sonic Heroes Demo
The Sonic Heroes start menu cutscene displays garbage at the bottom of the screen. Fixed sometime before 5.0-1444.
Enhancements
16:9 Widescreen Gecko Code
NA
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Avoid glitches in Mario Party 5 Demo |
Game Properties
Config | Setting | Notes |
---|---|---|
Simcity 5 free download mac. Enable MMU | On | Avoid errors in Star Wars Rogue Squadron III, and camera problems in F-Zero GX |
Version Compatibility
The graph below charts the compatibility with Mario Kart: Double Dash‼ Bonus Disc since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Mario Kart Double Dash Bonus Disc Iso Download Game
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
4.0-4366 | Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | All movies work 100%. F-Zero GX and Star Wars demos broken. Other demos fully playable at 100% with some graphical glitches. | Xerxes |
Gameplay Videos
Mario Kart Double Dash Bonus Disc Iso Download Pc
What is a “Decade Moment?” It is a moment from the past ten years that us here at TSS remember vividly to this day. A game announcement, completing a tough level, or acquiring some slick merchandise… everything memorable and certifiably Sonic counts.
In the last ten years of running Sonic forums, playing Sonic games, and just simply being a fan, there is one moment that trumps all… and it’s from the least likely of places: a pre-order bonus for a Mario game. In October of 2003, Nintendo announced that the long-awaited entry in the MarioKart series would be giving away demo discs with a pre-order. I could care less for demo discs and the crap that they try to push on people. Even today, with Nintendo’s DS Download Service, they rarely have anything worth checking out. This demo disc was different though… it was stacked.
Check out this line-up: Mario Party 5,F-Zero GX, Teenage Mutant Ninja Turtles, and Star Wars Rogue Squadron III: Rebel Strike.
About three games out of those four ended up being any good (and in F-Zero and Rogue Squadron’s case… fantastic). You would think that this list would have me hooked right then and there. I was surprisingly not sold, however, until I got to the bottom of the list and read “Sonic Heroes.”
Mario Kart Double Dash Pc
Super Mario Double Dash Rom
Flashback to a few weeks ago. A trailer had just come out for Sonic Heroes that was SEGA’s trailer of the decade. It gave me goosebumps to watch words fly at you, Sonic and company blazing past bright and colorful levels reminscent of the Genesis days, and to hear a movie trailer voice-over narrate it all. But nothing… nothing prepared you for the fangasm that was “The Return of Metal Sonic:”
[youtube]http://www.youtube.com/watch?v=mqMoXT3VJEk[/youtube]
Needless to say, I was a happy as a sophomore in high school could be. My childhood icon was calling back to his 90s glory. I knew that I was going to get Double Dash!! but this demo alone sweetened the deal. Once the option was available, I immediately went to put a pre-order down at GameStop so that I could get my hands on “the return of a legend.” Luckily, the store is not too far away from my house. I was only a permit-carrying driver at the time, so with my parents at work, I was breaking the law. I couldn’t contain myself though… I needed this demo disc.
Mario Kart Double Dash Bonus Disc Iso Download Mac
I put $5 down and got back home safe and sound. The only thing that wasn’t safe was my grades, because I’m pretty sure I gave a big “fuck that” to my homework that night.
There were only two levels: Seaside Hill with Team Sonic and Bullet Station with Team Dark. Those two levels turned into hours of entertainment and eventually became days of satiating my desire to play the full version. I had to keep myself occupied until January 5th.
Sonic Heroes fulfilled the insane amount of hype that I had running through me once I purchased it with my two Best Buy gift cards on that fateful day in January. I played it for months until I got all A-ranks. Still, the memories of playing Sonic Heroes until completion have faded and standing strong today six years later… is a demo disc for a Mario game.
THE BASICS:
Mario Kart Double Dash Zip
It's Mario Kart tag-team style, with one character behind the wheel and the second chucking turtle shells, banana peels, and whatever else comes along courtesy of those spinning, question-marked power-up containers. You can switch drivers right on the fly, and since both characters can hold an item, there's a whole new layer of depth to the combatracing metagame we all know and...sniff...love.
Mario Kart Ds Free Play
HOW WAS IT?
Very good, thanks, especially when hooked up to other Cubes for LAN play (you can connect up to eight systems via broadband adapters and hubs). After selecting a pair of racers (there are 16 total), you pick one of three karts. In the version I played, some karts are available only to certain characters, and all have somewhat different handling. Aside from the usual roster of power-ups from earlier Mario Kart games, there are character-specific special items like an enormous Chain Chomp, which is perfect for clearing the road ahead.As for the racing, it was a little slower than expected-- even in the 150cc class--although that could be because the brief time I had on the stick wasn't enough to figure out how to get a boost using the powerslide. There's gotta be a way.